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Join us, and discover an inner serenity that defies the tumultuous world around you. Bring out your inner beauty with our variety of services, from manicures and pedicures to haircuts and styles. OK Later. Location results following this field will be filtered as you type. Some hotels make exceptions to this age.
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For those hotels a 'child' is any person who is 12 years of age or younger. In these cases, anyone who is older than 13 years of age will be considered an adult and will be charged the adult rate. Children's ages.
In most circumstances, a 'child' is considered to be 17 years of age or younger. Rooms may not hold 5 or more guests. You may need to change your request to multiple rooms with less occupancy to find available rooms. Special rates. Phone: Phone: Concierge: Concierge: Mokara Spa. Facial Treatments. Physical imperfection wasn't tolerated due to the obsession with physical beauty , and children born with physical malformations were killed shortly after birth. The punishment ranged from beatings to neglect, like ceasing to provide food to the kid, and could prove lethal.
Drow children learned cruelty and bloodthirst both as a survival mechanism and as a defensive mechanism to escape punishment. As a general rule, these lessons scarred a drow and stuck with them for their entire life. Noble drow weren't raised by their parents, whom they only rarely saw, but by elder siblings and private caretakers, resulting in thin bonds between parents and children.
Most members of the Lolthite drow society lived under oppression, in perpetual desperation and poverty. Commoners could also rise to a higher social station by becoming the consort of a noble, gaining the latter's last name for the duration of the marriage. The outcome was either a painful death or expulsion—usually the former. In general, commoners had a higher chance to live a long life than nobles, resulting in families who had many living generations of members. This was because there wasn't much to gain from killing an elder, who actually represented a valuable source of historical and general knowledge with realistic accessibility.
Due to the drow's love of beautiful things, the demand for art and skilled craft especially exquisitely forged weapons was high. About a fifth of the entire drow race was capable of complex works, while only about one-tenth could create items fine enough to be enchanted or turned into drowcraft through the absorption of faerzress. Even though capable artisans weren't few among the drow, there was a great shortage of such talents compared to the demand, and both nobles and merchant clans tried to have at least six on their payroll.
Overall, artisans were among the most intrigant and paranoid drow. They used tricky devices, like clothes with built-in items, body weapons like gas-powered needle-throwers, extensile mechanical hands, wire-saws, and more to break out of cages and prisons, but also as weapons against people. As mentioned before, drow expected betrayal from each other and acted accordingly. The drow's view on other races ran the entire gamut from potential slaves or the targets of extermination.
They held some respect towards races capable of resisting their aggressions,  and could perceive certain races as possible equals with whom they had mutual gain or non-aggression pacts. However, contracts with "lesser races" were not seen as actually binding: they were readily broken as soon as they stopped being beneficial to the drow party. As a result, the other races learned to anticipate betrayal and always had counters to the treachery prepared.
The drow believed that all "lesser races" had to be subjugated, or driven to extinction when representing a threat. This view resulted in an extreme thought process regarding other races. The drow's first idea on making new encounters generally was to wage war to subjugate or eradicate the others. Prisoners of such violent activities were the source of slaves in their cities.
As a general rule, the inhabitants of Toril 's surface knew very little about the drow. To the average person, the drow were such a distant problem that they were considered more like myth than reality.
This made it easier for individual drow to enter surface communities without meeting hostility, as long as they didn't do or say something that could catch attention and lead people who had real knowledge about the drow to cleanse their community of the threat the drow represented. The drow mainly worshiped a pantheon of gods called the Dark Seldarine a name intended as a mockery of the original Seldarine ,  even though, as said above , within Lolthite settlements, continued worship of any deity but Lolth and, under certain conditions, Vhaeraun was punishable by death.
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Differently from the elves, who venerated one member of their pantheon above the rest while still paying homage to each of their deities,  the drow chose one god or goddess or sometimes two from their pantheon and ignored the rest  even though exceptions, like praying to Vhaeraun —the god of thieves—when embarking on raids, existed. There were two major faiths among the drow: . The following faiths were of minor importance: .
The drow had a number of customs, gestures, and rituals. For example, it was custom to kill all children with physical deficiencies; a commonly accepted gesture was dropping a knee and held weapons as a sign of surrender. There were many rituals as well, like the graduation ceremony for the graduates of the mage, priest, and warrior schools. When the drow spoke, they were quite eloquent and their speech was musical, as was common among elves.
However, drow adventurers, outcasts, and slave-traders learned more languages,  as did their warriors. Drow names often included double letters and were designed to be pleasant to the ear. Not all drow became a part of the violent mainstream culture that most of the race were forced to endure. Those few who escaped the life of the Underdark might break away entirely from their dark past, while some fortunate drow were actually born and raised outside of the world below.
Some drow found virtue within themselves in spite of all the terrors they witnessed, or perhaps because of it, others turned to better ways either out of guilt, or simply because no longer under obligation of adhering to Lolth's dogma, while yet others were dangerously insane, broken by the horrors that shook their psyches. The drow who chose to live on the surface, outside of the churches of Eilistraee and Vhaeraun, did not form any kind of organized society and instead lived as hermits and outcasts.
They would interact with other societies when needed, but not because of choice.
The drow had craftsmen, farmers, and businesses like any other culture, but the priestesses of Lolth represented a further risk for their economy. Not only did they purposefully undermine opportunities and chances for any form of growth, in order to ensure that those below them didn't gain the option to turn away from Lolth,  but they had the authority to take items from businesses without paying, which at times could cause a business to go bankrupt. The destitute owners or craftsman were then forced into a contract that essentially made them slaves to the priestess.
Many drow signed up into the military because the risk of a violent death there was lower than as an unemployed or homeless. The constant demand for soldiers, no matter the level of skill, allowed such course of action. Slavery played an important role in drow society, and many households had two or more slaves for each member. Slaves were not only captured but also bred,  or bought from sellers like the humans of Calimshan , Thay , and the Plain of Horses , and the orcs from the North. The drow didn't see slaves as a valuable commodity, but as a cheaply and easily replaceable tool that they were allowed to treat cruelly and exploit at will.
Drow could become slaves either because of an unsolved debt, or as nobles who were captured in battle, but whose ransom wasn't paid. In some cities, such people were executed rather than enslaved. Given that all unskilled labor in drow cities was carried out by slaves, and that surface dwellers were considered to be the best for that role, surface raids were vital for the maintenance of the economy. Large raid parties, consisting of hundreds of members that sacked entire cities, were rare.
Most raids only involved small bands, and started with scouting operations, followed by either open bloodshed, or by sneaky infiltration activities to kidnap the potential slaves. Sometimes, both modi operandi were combined: one drow group could catch the attention of the residents, for example through arson, while another force fulfilled the actual objective of kidnapping people undisturbed.
Due to the drow's weakness to sunlight, the attacks usually happened at night and ended before dawn. Drow usually prayed to Vhaeraun,  the god of surface raids  before participating in a raid. The technological level of drow craftwork was at least the equal to, and in certain areas greater than, that of humans , but it was far inferior to that of dwarves.
The reason was the general shortsightedness of the drow: they generally relied on magic and slavery to get things done, and put an emphasis on beauty over steadiness and efficiency. When said choice led to collapsing buildings or frail items, the creators—the detainers of crafting knowledge—were often killed, only for their work to be replaced by something with similar problems. Overall, the drow race's strength didn't lie in being skilled artisans and engineers, which they were to some degree, but in their ability to oversee slaves and to be jack-of-all-trades.
The majority of drow wore a piwafwi , a fire-resistant, protective cloak, footwear that functioned as boots of elvenkind , and a drow house insignia. The latter showed the House or merchant clan to which a drow belonged, be it as a member or servant. Noble drow wore clothes and equipment of superior quality except, of course, when they didn't want to attract attention.
logan s first haircut i am a star personalized book series 1 Manual
The magic of the drow was on par with that found on the surface. The drow didn't often keep animals as pets, as they couldn't fully comprehend their dependence on their owners. Instead, many drow took a favored slave as a personal servant or thrall, and treated these people as little more than pets. The history of the drow is filled with confusion and uncertainties. Many fanatical drow told lies and fabrications about their own history to serve the ends of the noble Houses and of the faiths.
At times, pieces of history were entirely deleted from the records. It happened to fallen noble Houses, as all information about them was erased,  to deities, as the matron mothers tried to hide all records of Eilistraee's existence,  and even to individual drow.
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For example, when a masked traitor , a specialty priest of Vhaeraun who served as a spy in Lolth's church, was found out, any information about the traitor was literally extinguished from historical records, as if that person never existed in the first place,  and by four generations the fabrication was accepted as "fact". The drow descended from the dark elves of Ilythiir , the first and one of the most powerful elven nations, and, in minor part, from the survivors of Miyeritar.
On the other hand, the drow remembered their origins because their feud with the elves was based on history. They believed to have been punished by the Seldarine for their triumph in the Fourth Crown War , and used this as a justification for their entitlement to exact vengeance on the other elves and their gods.
According to the drow and elves of Toril , the first connection between Lolth and the drow started with Corellon Larethian naming Araushnee, his wife and later known as Lolth, keeper of the fate of the dark elves.